So many people join in the Star Wars: The Old wow gold Republic,why? There must be some new and unique parts make them jump in the game. Even many players choose to Buy SWTOR Credits, in order to enjoy more parts in the game. Well, here list some innovation points in the game for you ,help you get a better know about it.
In this article ,we will talk about the innovation points on Crafting. Crafting in SWTOR is one important skill you should master. As with most other MMOs out there, raising one’s single buy wow gold crafting skill remains a case of resources + time = grind, but some resources (often the most useful) can’t be obtained through world nodes: to get them, you have to buy diablo 3 gold send your companions out on missions. The list of available missions is random and doesn’t always offer the type of resources you want, and most of all, the better-yield missions aren’t cheap.
It’s an obvious money sink, not only to do those missions but also because the resources they yield currently trade for a ton of WOW Gold money on the auction house and while we may rail at money sinks, they’re an essential tool for games in which thousands of players are constantly creating tons of money out of nothing. Google “mudflation” if you need more information on the concept. There’s also the fact that the really good, high-yield missions can only be discovered through other missions (if you have the right crew skill), and those trade for a lot of money too.
On the flip-side, I’m also much better-geared than many of the other players I’ve inspected. We’ll see how diablo 3 gold all this works out in the long term in terms of the game’s player economy, but for the time being I’m content that the rewards (cool stuff, good gear, fun to be had while crafting) are worth the price. Again, this is theme-park crafting, and it works in that context. No, it’s not SWG’s crafting from the early days, and I really do miss those days, but you need a very specific type of game for that kind of system to work and the plain fact is, most gamers don’t like games with very little loot, which is what’s required in order to support a full wow items and complex player crafting system. Maybe someday we’ll see a sandbox game that offers that kind of thing, but don’t hold your breath: I think we’re in a minority. But that’s probably a subject for another day.
Of course, in SWTOR, there are many other unique features. And it is impossible list all those content for you in one article. I want to say that innovations don’t have to be huge. Get enough of wow gold them and sooner or later the general design paradigm of MMOs might actually change. And while SWTOR reminds me of nothing so much as WoW in many ways, it’s also different enough and may prove popular enough to nudge things in a slightly different direction. If you like the game, the one thing you need to do just playing in it and enjoy it. Hope all of you good luck!
SOURCE: http://www.game4boss.com/
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