wow gold

2012年2月21日星期二

The Cataclysm PvP Analysis

We're nearly two months into Cataclysm now, and it's been quite an expansion for PvPers. Are there problems? Sure. Could possibly be wow gold  the patch going to throw us for a loop and possibly switch things up considerably? Perhaps. But could possibly be the complete of Season 9 miles better than Season 5? You better think it.

Rated battlegrounds (RBGs)
Rated battlegrounds are undoubtedly a giant accomplishment story. I've heard many players relate RBGs to raiding -- the number of people required is comparable as nicely as the overarching strategy many teams employ.

The thing about rated battlegrounds I am most impressed with could possibly be the rating system. Now, while there are obvious bugs in the system right now (counting wins as losses, rating changes shown not being steady with actual rating changes, etc.), Blizzard has the buy diablo 3 gold  best idea when it comes to the RBG ranking system.

What is so awesome concerning the system? Your rating is tied to you as a player and not only a team. This is incredible. Why? since this makes it so you can very easily play with other people without sacrificing gains. Yes, in rated battlegrounds, unlike arena, you can team hop. On my server (Kel'Thuzad Alliance), there are rated battleground groups recruiting in trade nearly non-stop -- and no one is being penalized for it.

I'm so impressed with the system that I openly petition Blizzard to change the system to operate for arena in the exact same way (once it has all of the bugs worked out). among the huge flaws of diablo 3 gold  individual rating connected to teams is that after players are on the team that has a high team rating (and they also have a high individual rating), they are punished very severely for leaving the team to support out friends or just play with new people.

PvP must turn out to be about playing games and having fun with a lot of new people you've never met before. Team hopping was awesome in Season 1 and Season 2. Hopefully, Blizzard will consider changing the arena system (yet again) so arena can work more like rated battlegrounds in this regard.

Overall, the battlegrounds are much more balanced contests than I expected them to be. The better team nearly continually wins close contests, and I love discussions on correct strategy within battlegrounds. Honestly, even losses are fun the majority of the time. Simply put, awesome job, Blizzard.

2v2
Compared to one other two brackets, 2v2 seems very imbalanced. Of course, Blizzard intentionally doesn't balance for 2v2 (hence the cause it does not award end-of-season rewards like Gladiator titles or mounts).
Games feel long and drawn-out. When I've done 2v2 with people just to get them conquest points on the week, we've gone to time maybe 5% of the time. That's about 1 out of wow items  each and every 20 games have gone to 46 minutes. It's frustrating to spend so much time in arena just to lose points.

That being said, if you like 2v2, the more power to you. If you are doing very nicely in 2v2, there's no cause to stop. You can improve your conquest point hat quite substantially by achieving a high rating in 2v2, and it's also the easiest bracket to get a team together with -- so you and your best buddy can play some games and get a few wins to get points on the week, if you like. If the only bracket you've participated in Cataclysm is 2v2, don't judge one other brackets by it! They're much different, and in the author's opinion, thankfully so.

3v3
There are so many teams in the very best of the pile right now. The official PvP statistics web site shows only a 3.5% populace disparity between the 10th most popular team composition and the first. That is definitely an incredibly low percentage shift and shows how balanced the bracket is.

Now, when I say "balanced" here, I don't mean that each and every class is doing fantastic in 3v3 in the moment. Hunters are completely absent from the very best 10 teams (which is a serious problem), and certain classes are certainly represented very nicely (mages, death knights). However, no single team composition is dominating the buy wow gold  bracket like we've seen in past seasons. Does anyone remember the Season 5 dominance between two compositions? Paladin-death knight-hunter and paladin-death knight-warlock were far above everyone else when it came to high-rated team compositions.

The absence of discipline priests from high-rated 3v3s is discouraging, but it's very encouraging to see one other three healers being very close to one another in terms of representation. None of my teammates have been complaining about how overpowered an opposing healing class is in 3v3. It seems many healers have found their niche, and shaman have finally risen to the very best tier. In the past, restoration shaman have required very particular and sometimes peculiar setups to do well. The addition of a defensive dispel to their class has done wonders for them.

One of the great peculiarities of 3v3 this season has been the accomplishment of triple DPS teams and the disappointment of the double healer setup. Now, that's not to say triple DPS could possibly be the most effective right now or running a double healer setup is futile. Cataclysm has arranged a heavy emphasis on survivability and harm in the form of pressure as opposed to burst.

Three DPS teams are taking benefit of the fact that healers cannot immediately bring a teammate to 100 percent health anymore. the majority of their wins can be found from whittling an opponent down (albeit a fast whittling). It's an incredibly fascinating sideshow, and I'm very excited to see if three DPS will continue to turn out to be a player in the metagame.

Patch 4.0.6 is slated to make hunters and discipline priests much more desirable to 3v3 teams. I wouldn't be swtor credits  astonished to see discipline priest-unholy death knight-marksman hunter as a formidable force in 3v3 pursuing the patch.

Disagreements about arena class balance are good since it implies classes are most likely more balanced than we think. Most people overwhelmingly agree when a class is overpowered or drastically underpowered, so disagreement of power level shows balance more than something else, oddly enough. Thank you! Have a good time in the game!


SOURCE: http://www.blog.hr/print/id/1630093664/swtor-guide-the-flashpoints-and-operations-of-swtor-pve.html
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