Logistics
1.A 25-man raid requires an intense recruitment effort. A large and diverse list is essential for a field of 25-man consistently from week to week. There is almost always a player or two who can not attend any given attack. In addition, there are usually a specification or a role that you need more to ensure well-balanced attack, so rarely get to buy wow gold relax their recruitment efforts. For a guild of 10 men, however, can get away with just carrying extra invaders. Once you reach a certain point where you have enough players of trust, can stop the recruiting. If you are starting a guild from scratch, you're probably going to have to settle for 10-mans at first before it can build up to the raids of 25 players. Find assailants strong for many is never an easy task.
2. "Cat herding" is flat-out easier 10-man raids. There can be little debate on this issue. Getting 10 people to arrive on time and follow the wow items instructions easier to do when you have less people to worry.
3.Subbing is easier in a larger bust. To counter the above, usually easier to substitute players when working with a larger size bust. There are several reasons for this. On the one hand, if the invaders are using the specifications for two, then there is almost always someone who can change the functions to replace the person who replaced out, if necessary. Another reason is that a larger incursion depends less on the results of each individual. If you are changing to a player who makes 8000 DPS for making 6,000, which is easier to handle when the DPSer is one of 17 instead of one of the six. Finally, the largest raids are more likely to have several people who know how to carry out specialized activities, such as the use of magnetic base against Mimiron in Phase 3 or "lead" abomination against Professor Putricide.
4.Loot is easier to distribute in 10 men. Again, it is difficult to argue against this. There are few items to diablo 3 gold give away and less people interested in each one of them. Even if you use a complex system like EPGP, still has more players to follow within that system.
Logistically speaking, no one would say that the 25-mans are easier to assemble and lead. In this category, 10-mans clearly succeed. Now let's see if the rewards are running the largest raids worth.
Rewards
1.Male heads of 1.25 points are worth more value. According to Blizzard, the heads of 25 players will be worth 105 points of value, compared with 75 in 10 men. Because the top spot this week, however, players who attack the size can still win the same amount of points per week. Those 10-man raid will be needed to run some extra daily exploits to reach the top. For players who do not have much time to play out the raids, the largest groups are allowed to gear faster.
2.Normal 10s offer the same amount of points per player. In the notice published in April assault Nethaera wrote, "The accounts of 25 players will be reduced as much loot per player (items, but also ID cards, and even gold)." However, this is not the case currently in beta. Heads of 10 men drop two points, or an item for every five players. The heads of buy diablo 3 gold the 25-man raids drop five points or one point for every five players. The share is currently the same. However ...
3.Fewer items will be fragmented in 25 years. Although the same proportion of elements fall into any size on normal difficulty, the largest raids will be able to put more elements to use. In 10 seconds, you just can not have all the specifications represented there, even if you have two technical specifications. In most cases, you may even have represented all classes. the largest raids will usually be able to field at least one player from each class. If you have dual specs, as a general strike, have someone who can make good use of each element, at least during the first few months until the instance is grown out. This problem is somewhat alleviated by the elimination of specification-specific statistics such as armor penetration and defense, but given new armor bonuses of expertise, I would say that the issue sharding be worse, not better, in expansion.
4.Achievements are equivalent. There is no distinction of size or incursion in terms of achievements, so the player gets the same reward accomplishments and achievements, such as dragons, regardless of size preferred attack. On a side note, remember that attack groups should consist of wow gold at least 80 percent of guild members for guild achievements. It is easier to remove in 10 seconds if your guild has a smaller list.
In general, it appears that the 25-man still come out slightly ahead in the rewards, especially if you plan on Heroic Difficulty raid, but the difference is much smaller than it used to be.
SOURCE: http://www.needriftgold.com/link1.html
http://onourtown.com/chaosknightzhao/2012/02/19/blizzardthere-are-two-expansion-pack-will-released/
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